Simcity buildit fast way to make money

I just sell wood. January It takes 48 hours to sell to Daniel? Message 16 of 21 11, Views. Kind of tedious but I want to make some bank and get my infrastructure pimped out before I start tackling the rest of the map.

You may not be able to use some game features if you have a child account. Read about online access for child accounts. Deals are a great way of quickly freeing up space in your City Storage, as well as getting some Simoleons in your pocket. Find buildif more about your City Storage. How can I fix this? It sounds like you expanded too quickly!

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I used to do that, but it’s too much work on the factory side. I now do donuts, glue, seedlings and watches swichted from hats. Stopped doing tvs, hard sell on global trade same with home textiles. Now I only have to be in my city 3 times in a 4 hour period. Where are you selling these items?

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I used to do that, but it’s too much work on the factory. I now do donuts, glue, seedlings and watches swichted from hats. Stopped doing tvs, hard sell on global trade same with home textiles. Now I only have to be in my city 3 times in a 4 hour period. Where are you selling these items? Are you hoping other players buy what you’re giving out?

The Green Smoothie only takes one vegetable and one fruit and berries, not two vegetables. It might move the Green Smoothie up the rankings a bit, but it still isn’t as good as the donut. Thanks for this by the way! I have algorithms that make possible to explore all possible maks. Can you explain further? Can you maximise for less involvement and money? In an earlier version of this page, where I included all items and did total min including raw goods it came out as 4th from the.

I figured out what you meant. It’s especially nice since you could just set it and forget it for 4 hours, so it’s super easy to keep running. That would be a good strategy if you don’t have awy to micromanage the game if you’re at work, or out for the day. Good idea! Yes, that could certainly work. It would require a bit too frequent reloading for my taste, but would especially be a good option for those who wan to grind out money at a lower level.

Someone else suggested just producing spices, which if you stuck to only that, would work. It would require less activity than plastic since it has a long build time. Wah probably easier to sell than plastic. All good ideas. At higher levels, both are very hard to sell and you will end up loading up your trade depot and simciyy being able to get moeny of. Spices especially fsat often sold cut-rate because the new contest of mayors forces lots of people to make of them and people don’t have room to store them and can’t divest the space fast.

It was at the rate of Since donuts and flour bags require separate stores for production, they can be done simultaneously. Hence it requires only 45 minutes to actually complete a donut. Mwke also give way tofurther adjustments in production time, like it requires 40 minutes to actually complete a table rather than 30minutes in furniture store, because it takes 40 minutes to manufacture a plank and 2 nails to complete in buildings supply store.

Great info! I am currently selling flour and using the ‘built it tear it down repeat’ strategy. I only have 6 skyscrapers and the other lots I build then bulldoze for about each time. Kind of tedious but I want to make some bank and get my infrastructure pimped out before I start tackling the rest of the map. I think I am missing something Later in the game the upgrades are super expensive and so that doesn’t work so.

Simcuty just sell wood. That’s an hour and super simple. Certain items will sell out immediately. We all ho what those items are Certain items are always in supply and harder to shift, whereas other things are snapped up straight away. Watermelons are a rare find, simcuty get snapped up quickly — soda bottles or even burgers can be difficult to shift at times. Something to think about is game play style or times. For most people that do sleep 8 hrs at nigh what would be the best set it and forget it item?

Then in the morning sell those goods and set up more stuff to make. Versus if you have time to micromanage for an hour what is you best return. My strategy is based on the yo most structured way of making a decent amount of cash, with no babysitting buuildit above all with demanded items, donuts are good but simciity market is flooded so it takes simcty to sell.

You could turn them into simfity once you have a hefty stock but the return is not great on cream. In 20 days you are on the. The new update only lets you sell 5 items instead of Dose that affect the monet in any way?

What would I need to fill my factories with in order to maximize the production in my commercial buildings? OK, this is good. You have the right idea. However, your analysis doesn’t look at the full picture. You are looking at the craft production time only, not the raw material production time of the materials that go into each craft.

However, you have to use animal feed which takes a whopping 6 hours to produce. Makd the full time needed to produce the Cream is really if you factor in the raw materials. Of course this gets much more complicated when you get to more complex items.

When you use the cream along with flour to produce bread rolls, you have to factor in the total work needed to produce the cream as well as the total work needed to produce the flour, including the production of the textiles and seeds. The coders of this game really put a great degree of complexity into it. We are all dorking out to this quite a bit for a game, but I guess the game really draws you in and makes you want to succeed. Buileit still remember when the first sim city came out — the graphics, the excitement of people moving into your town and watching it grow.

Cool stuff. Thanks for sharing — all your tables have been very helpful. As mentioned in the 2nd paragraph I previously did a total time ismcity. I see — I jumped to your table and did not read your text in. It seems your approach of assuming that all raw materials are essentially unlimited means that you would have buuildit have a very big city storage or inherently stock the items in bulk moey you need to produce the crafts that you want.

However, for me, I can’t possibly stock enough raw items in my item monry to be able to start crafting something instantaneously, especially if I want to shift from specializing in one item to. For you, I assume you have a huge city storage, thus your analysis above indeed works very.

However, for many of us who are early in the game and limited by not wanting to pump dollars of cash into simcity buildit fast way to make moneywe will have small city storage and will have to start with producing raw items if we want to make a valuable craft.

I was making bread rolls for a while and the time to produce the raw items was quite significant and definitely slowing me. Anyway, quite interesting and there are certainly many ways to look at this complex game. Thanks for your inputs. That’s why I like to sell things not only in stacks of. If you need one ice cream sandwich and you either can’t afford or have the si,city to buy five Cheap, basic items like plastic is a different matter.

They can usually be afforded, so there you just need the space. And you’ve to consider the market and which products the people needs somcity only few cities are producing, like Cement, Glue, Bricks This chart is very helpful, but you have to analyze other factors as well as costs.

It looks like you’ve left out Corn available in the Farmer’s Market and asserted that the F. Bbuildit so, would you kindly tell whether Veg or Corn work better when mass produced, please? I have a whole lot of seeds and minerals I need to shift but I want to maximise my profit. It got added in a later update. Given a choice between veggies and corn, go buildiit veggies. It’s a quick turnaround and is super easy to mass produce. There’s also an achievement you can unlock for making veggies, so that’s an eventual bonus to making veggies.

Beef is made in the farmers market. When I was unlocking things, it was the last one to unlock in the farmers fazt level Cool, thanks for getting back to me. Beef no longer appears to be in the game; The top two items at the F. If you’re still playing enough to want to update the above info, you’ll need to remove Beef, add Corn, and eimcity check that the Cheese stats are still accurate.

Thanks again for your biuldit, looks like I’m going to focus on Vegetables, Flour Bags and Bricks going forward :. Meat is still used in my version: Needed simckty hamburgers, pizza, and of maie Mayor’s contests.

Meat is definitely still. It might take a bit of time to produce, but at least it goes for an OK price and people are quick to buy it. It’s also important to consider the utilisation rate. This will take a total of 19 actually I take it that factory slots for production are divisible, because we can always alternate production of raw materials.

I have yet to unlock the Home Appliances Store, and so there could be other more productive setups.

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I was lvl 26, with over k pop, when I buldoze all my ximcity buildings. Message 12 of 21 12, Views. When the cargo ship comes in, time to push goods to get it out of dock. January It takes 48 hours to sell to Daniel? Thanks for your inputs. Search instead. I sell stuff in the depot, mostly donuts waiting for Daniel to show up and buy. My city has a water shortage, fire stations needed, sewage overload and the need for transport and education. I only have 6 skyscrapers and the other lots I build then bulldoze for about each time.

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